![]() Everyone does it for TV and Movies these days and WotC agrees as evidenced by their official rules for PC vampires not even having sunlight sensitivity. People, especially adventurers, are active during the day and it just is easier to let the vampire PC stay with the team. In Vampire Diaries, there are enough rings of immunity to sunlight that they eventually just stopped caring about it or mentioning it. In Twilight, the vampires just sparkle but don’t explode. In Stoker, Dracula shows up during the day repeatedly with no ill effect. My way is to find mechanics that already exist and change the flavor text so it feels correct.Ī couple of important pieces of information: the tradition of vampires burning to death in the sun comes from the wonderful black and white movie Nosferatu. ![]() On DM’s Guild there are literally hundreds of new character classes and archetypes. Someone wants a variation of a cleric and instead of finding a way to do it within the rules they homebrew a new class, new feats, and new spells. I know that it is trendy for players and developers to make custom rules for everything. Though the Warlock build loves her Zendikar +2 Cha. Given two of these are Str builds but Zendikar vamps get +2 Cha, the boost is helpful. Either that or maybe those DMs think their players have an 8 Int, but let’s not go there. It also means I have fewer parties where EVERYONE has 8 Int given that 5e makes Int a near universal dump stat but DMs rarely punish players for RPing their 8 Int moronic character as if it were as intelligent as the player themself. True a 27-point build with a racial +2 in the “correct” stat will be a touch “better” at low level, but end game everyone gets to 20 in their prime stat anyway and this helps boost a second important stat, often Dex, Con, or Wis. It is a small thing and most of my players use it for the intended ability to boost any race with any class instead of only using the +2 to your core stat races. My only character generation homerule is that I give 29 points for the point-buy not the official 27. To fit in with the rest of my group’s power level they all get a cloak of the bat, a dread helm (cosmetic magic item only, no mechanical benefit), and +1 Smoldering Armor that is shadow style smoldering not fire style smoldering. They are each level 11 to match the status of the other players in my Mystara campaign where we are going through the two Tiamat-focused hardback adventure books. The other two are a totem warrior barbarian and a warlock with the undying patron which are both totally legit. ![]() Published by WotC but not Adventurer’s League kosher and for one version I used the Blood Hunter from D&D Beyond, again published by WotC but not Adventurer’s League kosher. Two grey area exceptions: for the race I used the new Planeshift Zendikar / Innistrad / Ixalan vampires So, I went out and created three different takes on the classic Hollywood Vampire using only existing WotC rules. So I started by asking what made her want to be a vampire, which powers and what style of doing things felt vampy to her? She named the charm, the speed and moving so fast it seems like teleporting, the ability to pick up any object and be good with it, and especially she liked the way they look beautiful but then change and become scary. Bram Stoker’s version of Dracula is totally different from Edward Cullen who is totally different from Blade who is totally different from Selene Corvin aka Subject1. There are lots of variations of what vampires can do and are like. Recently I got a first-time D&D player who wanted to be a vampire.
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