![]() How do you know what to explore, who to fight and what to collect? Mostly by using the logic that you learned in your first few hours. There’s plenty to learn and plenty of time to play. Sixty hours later, you're also supposed to explore, fight and collect - to do what you’ve already done, just on a far grander scale. On the Great Plateau, you’re supposed to explore, fight and collect. And a shocking amount of the strategies you’ll use throughout the game appear in your first hours - even if you don’t realize it. Put differently, Breath of the Wild is full of clues and hints, not directions. ![]() In Breath of the Wild, you may do what you wish as you wish. ![]() ![]() Instead, it prefers to wink and nudge, content to let you fill in the gaps. The game rarely tells you where to go or what to do in detail. To Zelda fans, Breath of the Wild will feel familiar and accessible, but its creators are far less concerned with holding your hand than they are with convincing you to experiment. The Legend of Zelda: Breath of the Wild feels like it was created at a different Nintendo. It's a philosophy centered on accessibility and helping everyone succeed without shame. Die a bunch in a Mario game, for example, and a game will offer you a power-up that makes beating the level easier. In recent years, Nintendo began offering players a helping hand. In the following sections, we’ll make the implicit explicit and offer some tips about how you should think about this version of Hyrule and your place in it. The skills and patterns you discover as you traverse the Great Plateau will be every bit as relevant dozens of hours later when you’re on the other side of the world.īreath of the Wild doesn't tell you this, but eventually experience will. The time you spend up here is immensely important. But don’t think of Breath of the Wild’s as something to motor through. Just how to to make your way into Hyrule proper, we cover in our Great Plateau walkthrough. For the first few hours, you’ll be stuck here, in a microcosm the entire world.Īlthough you can't get down to explore the wider world, just about everything you do (and a lot of the stuff you may not even know you can do) serves as a prologue to the hours to come. There are mountains to climb, forests to plunder, creatures to defeat and dungeons to overcome. You begin The Legend of Zelda: Breath of the Wild on the Great Plateau, a geological skyscraper overlooking the vast Kingdom of Hyrule. All the player needs to do is teleport to the Korgu Chideh shrine and fly to the small island and the arrow chest will be reset every time.The Legend of Zelda: Breath of the Wild guide and walkthrough The Great Plateau is everything Inside the chest, there will be a bundle of 10 arrows. Players will need to make their way to this island and use magnesis to pull a metal chest out of the small pond. The island in question is pictured above. However, the arrows are not on Eventide Island but are located inside a chest on a smaller triangle-shaped island behind eventide island. This is where players will find an unlimited supply of arrows. The island is programmed to reset itself every time the player visits the island, even after the player has completed the island's challenge. Eventide Island is home to the Korgu Chideh shrine, and it is located at the bottom right corner of the Hyrule map. This is the challenge where players are stripped of their items and have to return three orbs to their pedestals to unearth the shrine. To get unlimited arrows, players will have had to complete the Eventide Island challenge.
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